Use The Shepherd’s Ring card set to turn Hoia Baciu Forest into a physical card-supported Hauntline investigation. Collect clue cards, carry item cards, keep loop and danger cards active, and scan visible codes into the GPT as the story unfolds.
The Hauntline Card System turns printed cards into physical game pieces for AI-powered horror investigations. Cards can be collected, carried, scanned, typed by code, held for later use, discarded after use, or stored inside the player’s case file.
Instead of needing physical props for every item, clue, key, or event, players can use cards. A bell card becomes the bell. A key card becomes the key. A burden card becomes an active problem. A Safe Return card becomes a way to pause the horror and step back into safety.
The Shepherd’s Ring Card Set turns the Hoia Baciu Forest investigation into a physical card-supported horror game.
Collect item cards, store clues in your Field Journal, keep loop and danger cards active beside the map, and scan or type visible card codes to trigger events inside the Hauntline GPT.
This set is designed for The Shepherd’s Ring expansion and works alongside the universal Hauntline Card System.
Collect cards as items, clues, or keys.
Scan or type card codes into the GPT.
Hold event cards until the right moment.
Discard single-use cards after they are spent.
The Shepherd’s Ring cards are divided into four physical play areas: Journal / Case File, Inventory Ring, Active Event Area, and Finale / Safety.
When you find a clue, place the card in your Journal. When you collect an item, carry the card in your Inventory Ring. When a loop or danger appears, keep that card active beside the map until resolved. When a card is used, spent, cleared, or discarded, update both the physical card pile and the GPT inventory.
Starts the investigation at the Hoia Baciu Forest trailhead. Place this card in your Journal / Case File as the starting scene card.
Adds the clue of 199 completed tally marks and one unfinished mark. Place this card in your Journal / Case File and reference it when the game asks what count is missing.
Unlocks the circular clearing as a known map zone. Place this card in the Journal or Map section and use it when moving toward the ring clearing.
Adds a navigation rule for avoiding false paths and loops. Place this card in your Journal / Case File and reference it during route choices.
A protective charm tied to the forest boundary. Add it to your Inventory Ring. It may reduce Presence, verify a true path, or resist one loop or presence effect.
A single-use bell tied to the forest’s echo. Add it to your Inventory Ring. Ring it once to test whether a sound, figure, path, or echo is real. Discard after use unless the game says the bell returns silent.
A route-marking item connected to the shepherd motif. Add it to your Inventory Ring. Use it to mark a path, confirm a return route, or prevent one loop. Discard after use.
The same tree appears again. Place this card active beside the map until resolved. Raises Loop Count unless countered by an item, clue, or correct route choice.
Footprints appear where they should not be. Place this card active beside the map until resolved. If followed without care, Loop Count or Presence may rise.
A blue light appears that should not be followed. Place this card active beside the map until resolved. If followed, Loop Count and Presence rise. If resisted, it may reveal a clue or avoid a trap.
Triggers the finale at the stone ring. Use this card only when the case has reached the final confrontation or the GPT instructs you to reveal it.
Pauses the case and returns the player to the last safe point. Hold this card in reserve and use it when the game needs to stop, reset, recap, or step back from danger.
Hauntline cards can represent different kinds of game objects and effects.
Item Cards — added to inventory and used during scenes.
Clue Cards — stored in the Field Journal or Case File.
Event Cards — held until the player chooses to play them.
Burden Cards — negative effects that remain active until cleared.
Key Cards — unlock sealed, hidden, stuck, or symbolic routes.
Safe Cards — pause the game or return the player to a safe state.
Ritual Cards — trigger safe mini-events during scene transitions.
Launch Cards — open or begin a specific Hauntline expansion.
The Inventory Ring is the player’s real-world card inventory. It can be a binder ring, pouch, card sleeve, journal pocket, or case-file stack.
When the GPT says an item is found, the player takes the matching card. When the item is used, spent, traded, or consumed, the player discards or archives the card. This keeps the physical table state and the GPT game state aligned.
Explore Hauntline’s playable haunted locations. Each case is inspired by a real place, public legend, ghost-story tradition, or historic atmosphere, then adapted into a fictional interactive horror investigation. Play remotely from anywhere, or use selected scenarios as on-site assisted experiences where safe, legal, and permitted.
Start with one of five short playable haunted investigations. Each one is designed as a quick Hauntline demo with a map, clues, inventory, entity encounter, and multiple ending paths.
The forest repeats the path of the vanished shepherd. Follow the tally marks, avoid the third blue light, and return the Birch Charm before the ring closes.
The first page is blank until you step inside. Then your name appears in a hand that does not belong to you. Find the Warden’s Ledger before the prison assigns you a cell.
The mansion keeps asking for one more door. Recover the missing blueprints and decide whether to destroy the false room or step through the Door to Nowhere.
Beneath South Bridge, the old vaults remember every footstep. Recover the missing Brass Seal before the under-city echo learns your route.
The ravens are restless, and one black feather has appeared where no raven should have been. Search the Tower for the Raven Key before the prison echo writes your name into the stone.
Hauntline is an interactive horror game engine built for remote play, live locations, and host-led investigations.
Players explore haunted scenarios through choices, maps, journals, inventory, clue reveals, and atmospheric images. Hosts can create custom games using real-world locations, uploaded maps, physical props, and printable event cards.
You can play from home using premade haunted locations, or use Hauntline as a live game companion at a safe, permitted location.
Copy this launch prompt, open Hauntline GPT, and paste it into the chat:
START HAUNTLINE
Mode: Premade Haunted Location
Image Frequency: High
Skip the setup menu.
Show me the premade haunted location options.
Begin when I choose a location.
Hauntline is fictional horror. Real-world safety always comes first.
The horror is fictional. The safety rules are real.
Do not trespass.
Do not enter unsafe buildings or restricted areas.
Do not go near roads, cliffs, water, drains, wells, or unstable ground.
Do not run in darkness.
Do not disturb wildlife, memorials, staff, visitors, or private property.
Only take photos where photography is allowed.
Use physical props only where safe and permitted.
Stay in public, legal, approved areas.